﻿#region using 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
#endregion

namespace BreakOutBattles.Game.Items
{
    
    public class SteelBrick : Brick
    {
        private int defaultResistance = int.MaxValue;

        public SteelBrick(Vector2 location, Texture2D itemTexture)
            : base(location, itemTexture)
        {
            Resistance = defaultResistance;
            destructionBonus = 20;
        }

        public override void Reset()
        {
            base.Reset();
            Resistance = defaultResistance;
        }
    }
}
